We built it is a kind of team spirit, and "the guild wars 2" combat, right? We put the organization of the team cooperation and build content combine together. "
Take football for example, Peters emphasized in this sport too harsh rules. "If only go forward can score. If in front of goal keeper stopped, then no goal-defense can't pass the ball out, if you give this game set rules, so this is the most ridiculous game."
Obviously this is a design team of the most hot topic for discussion. "I just hate this lack of team cooperation of independence," Peters continued, "seems to be a group of people together to play, if there are no cooperation, but said" you do your own thing? "" yes, I do. "The feeling is very stupid.
Peters says, to design the key is to see professional MMO outside the circle game--shooting game. "No one will tell you we all had the legion fortress" just to cause harm, "he said. "No one will say Spy and Heavy is the same, used to harm--they play a big difference. They all have strong purpose."
In the guild wars 2, "a role to the collective contribution is to look at the main their weapons and skills select and the technical level of the player. "I want to play rifle turret engineer," Peters says. "my purpose (in PvP combat) is to get the points. In the city, I'd say the underground" meet trouble he returned to my side, we detonate turrets, so we can while a fled. "This way, your development is a kind of tactics, and not only is a role.
then you can read the:
http://guildwars2gold.beep.com/
http://www.uguildwars.com/News/uguildwars/1_459/You-certainly-want-to-know-Guild-Wars-2-BETA-test.html
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