I'm afraid that this is "the old republic" the most significant differences, although the followers of the set is not new, the game is also to Bioware just consistent features, but its design very give prize.
"The old republic" companions and not without the feelings of pensioners. They will talk to you, have their own story and character, they will run errands for you (do task) or in a fight as different roles, also can to you in the game made their own points of view. Companion system for MMO brought a new perspective, and absolutely not other game hunter pets.
They add to the game for depth, but won't give players too much advantage, also let a single game even more interesting. Although many difficult content still needs to complete team, but in the companion's help, only on a single also challenge part has a difficult situation.
Item creation in the old republic "in both traditional and innovation. And most of the online, ascend a manufacturing skills to need to rely on materials and the accumulation of time, but part of the materials (usually is very practical) is impossible in the game world get, can only through the assignment throng with access to the task. A task list of available are randomly assigned to, to meet the material is a task.
This is clearly the money bottomless, not just the task, but also because the auction sale price of materials are quite high, we all set to suck gold sneer, but also need to admit that this is the game used to recovery by countless players out of every day created money tools.
In addition to the three, and the game and some are tiny but also very important innovation, such as complex career missions line, the interaction of a voice, and so on. Innovation actually need not have how old, a little bit of small innovation accumulated sooner or later will completely change the network game's design framework. Although the old republic "in many ways and WOW no two cause, but also have enough local prove his differences.
And this will have many more wonderful MMO appear, such as "mysterious world" and "the guild wars 2", believe that these games or more or less will have some differences. Even if again small, again slant, for game development, and the design of the MMO is a kind of progress.
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